Hauntings
The Shadowlands index of haunted places in America, told nine ways — as whispers, a séance, an archive of redacted case files, a phosphor constellation.
The Séance
An Ouija board that channels all 9,717 spirits, one planchette drift at a time.
Enter 02Spectral Whispers
A drifting field of haunted places that surfaces a story as you pass.
Enter 03EVP Radio
A CRT spectral receiver tuning through electronic voice phenomena.
Enter 04Case Files
Classified paranormal reports, redacted line by line until a haunting leaks through.
Enter 05Whisper Wall
A wall of ghost stories, every tile a place that swears it is haunted.
Enter 06Book of Hauntings
A spectral book you turn through, page by haunted page.
Enter 07Haunted Constellation
The hauntings rise as a sky of phosphor points; a flashlight reveals them.
Enter 08Spectral Prison
9,717 cells, one per haunting — a stacked grid of the restless.
Enter 09The Reckoning
The hauntings re-formed without a map — pure spectral structure.
EnterGhosts & Wrecks
What the living abandoned: a phantom fleet of shipwrecks, the towns that emptied out, and the chords that bind one haunted state to the next.
Ghost Fleet
Shipwrecks of the deep, re-sounded as depth and silence rather than coastline.
Enter 02Phantom Fleet
The wrecks as a drifting network — vessels bound by how they were lost.
Enter 03Haunted States Chord
A chord diagram lacing the most-haunted states to one another.
Enter 04Ghost Towns
The places that emptied out, arranged by how completely they were left.
Enter 05Sightings
9,717 sightings re-formed off the map into a single haunted lattice.
Enter 06Ghost Fleet: Deep
The flagship sounding: descent, sonar, and dive fused into one passage through the drowned.
Enter 07Ghost Fleet: Descent
Each wreck sinks and settles to its true depth, then sways in the current.
Enter 08Ghost Fleet: Sonar
A sounding line descends the column, pinging each wreck as it passes its depth.
Enter 09Ghost Fleet: Dive
Zoom to descend: wrecks resolve from sparse dots into named markers as you go deeper.
EnterWitch Trials
The witch trials of Europe in five movements — congregation, embers, pyre, smoke, requiem — built from the historical record of the accused.
Congregation
The accused gather — a network of people and the places that named them.
Enter 02Embers
Each trial an ember, flaring and dimming across the centuries.
Enter 03Pyre
The fire itself, fed by the scale and cruelty of the trials.
Enter 04Smoke
What rises after — a haze drawn from the record of the burned.
Enter 05Requiem
A memorial movement for the thousands tried and lost.
Enter