Have you played minesweeper?

Hexsweeper is the same puzzle on a honeycomb — six neighbors instead of eight.

Light — porcelain infinite plate

Quick refresher

  • Right-click or press-and-hold to flag mines.
  • Use the numbers to figure out which hexes are dangerous.
  • Clear every safe cell — don't step on a mine.
  • In Escape, play minesweeper as usual — dig toward the offscreen exit (edge cue points the way). After you open a patch, a slow rift seeps toward your digs. Reveal the finish hex to escape; mines and the rift still kill.

Menu

Run
00
000
Mode
Menu holds scores, modes, and play aids
Sun/moon · Reset · Menu on the board · R new run · F flag
Luke Steuber · Data Poems

How to play

Minesweeper on a honeycomb. Six neighbors max, not eight.

Goal

Light (porcelain) and Dark (night iron) share an infinite honeycomb: the field keeps growing as you dig. Score is safe cells opened. Infinite runs autosave in the browser; Settings → Export/Import for portable JSON. Escape is the same minesweeper loop — dig, flag, chord, score cleared cells — plus a finish hex placed beyond the starting view. An edge cue points toward it; reveal that hex to win. A slow rift wakes after you open a patch and seeps toward your last dig. Mines still kill; the rift is a second, glacial threat. Fire and Plague are finite: clear every safe cell. Don't step on a mine.

Reveal

Click or tap a covered cell. First click is always safe. The number is how many mines sit on the six sides. Empty clears open outward in rings until they hit numbered cells. When the flags around a number match that count, click it again (or double-click) to open the rest. In Light/Dark/Escape, the camera follows your dig and the grid expands so the canvas never runs out of hexes.

Move & zoom

Infinite boards: drag to pan. Fire: drag tilts while the pit fits the screen; zoom in and drag pans (clamped) so rim tiles stay reachable. Hold to flag. Scroll or pinch to zoom. + / − also zoom.

Mine death

Fire and the Light/Dark plates charge then blow tiles apart (shock ring, shards, shake). Plague infects outward along the honeycomb — copper puncture, then a hyphal crawl. Escape loses to a mine or the rift as a cool lens swallow, not an explosion. Press R or use Reset when you're ready.

Flag

Right-click, Ctrl-click (or ⌘-click), press and hold on a phone, or turn on Flag mode (F) so every tap plants a flag.

Controls

  • Sun / moon on the board toggles Light↔Dark (same run)
  • Menu holds scores, modes, board size, flag, help, export/import
  • Reset starts a fresh run · ? opens this panel

Keys

? help · t mode · f flag · r reset · +/− zoom · Esc closes panels