Hexsweeper is the same puzzle on a honeycomb — six neighbors instead of eight.
Light — porcelain infinite plate
Minesweeper on a honeycomb. Six neighbors max, not eight.
Light (porcelain) and Dark (night iron) share an infinite honeycomb: the field keeps growing as you dig. Score is safe cells opened. Infinite runs autosave in the browser; Settings → Export/Import for portable JSON. Escape is the same minesweeper loop — dig, flag, chord, score cleared cells — plus a finish hex placed beyond the starting view. An edge cue points toward it; reveal that hex to win. A slow rift wakes after you open a patch and seeps toward your last dig. Mines still kill; the rift is a second, glacial threat. Fire and Plague are finite: clear every safe cell. Don't step on a mine.
Click or tap a covered cell. First click is always safe. The number is how many mines sit on the six sides. Empty clears open outward in rings until they hit numbered cells. When the flags around a number match that count, click it again (or double-click) to open the rest. In Light/Dark/Escape, the camera follows your dig and the grid expands so the canvas never runs out of hexes.
Infinite boards: drag to pan. Fire: drag tilts while the pit fits the screen; zoom in and drag pans (clamped) so rim tiles stay reachable. Hold to flag. Scroll or pinch to zoom. + / − also zoom.
Fire and the Light/Dark plates charge then blow tiles apart (shock ring, shards, shake). Plague infects outward along the honeycomb — copper puncture, then a hyphal crawl. Escape loses to a mine or the rift as a cool lens swallow, not an explosion. Press R or use Reset when you're ready.
Right-click, Ctrl-click (or ⌘-click), press and hold on a phone, or turn on Flag mode (F) so every tap plants a flag.
? help · t mode · f flag · r reset · +/− zoom · Esc closes panels