Trap the Glitch on a closed hex sphere before it finds a mine. Your first dig is always safe; the Glitch appears after that flood resolves.
Revealed and flagged faces close routes. Close every neighboring route to trap the Glitch and win. Revealing every safe face alone does not win this variant.
A direct dig on the occupied face is blocked. The Glitch moves once per second while play is active; if it reaches a mine, or you dig a mine, the run ends.
The occupied face is yellow with a non-color exclamation ! marker. The marker stays visible when reduced motion is enabled.
Open the center menu for reset, undo, flag mode, board size, theme, warning style, and drag inversion. Progress and the remaining movement delay autosave through refresh.