Ten visual skins over the same honeycomb minesweeper. Techniques drawn from clocks/bases materials + motifs labs.
Play Parallax Rings → · click a card for a skin · ← → between skins · gear for difficulty
Original soft raised honeycomb — the control sample.
Ambient dust field; cells burst seed particles on reveal.
Frostpane tokens + cursor-following glass lens with radial distortion.
Main playable — hex rings on Z layers, five material/color themes, help & settings.
Finish tokens from materials/brass — warm ceramic-metal desk.
Dark frosted glass: cyan–violet glow, translucent faces, rim light.
Paper-systems cream stock with multi-shadow emboss depth.
Shader-comet palette: void black, ember sparks, meteor streaks.
Hyphal links grow between revealed cells; nutrient particles flow.
Under-board light caustics + hover refraction bulge.