Games · Hexsweeper Lab

Ten honeycomb skins

Ten visual skins over the same honeycomb minesweeper. Techniques drawn from clocks/bases materials + motifs labs.

Play Parallax Rings → · click a card for a skin · ← → between skins · gear for difficulty

01
baseline

Classic Neumorph

Original soft raised honeycomb — the control sample.

neumorphism · hover scale · reveal press
02
particles

Particle Bloom

Ambient dust field; cells burst seed particles on reveal.

particle field · emit on reveal · additive bloom
03
lensing

Glass Magnifier

Frostpane tokens + cursor-following glass lens with radial distortion.

backdrop blur · magnifier lens · frosted glass materials
04
depth · main

Parallax Rings

Main playable — hex rings on Z layers, five material/color themes, help & settings.

ring depth · pointer parallax · theme cycle
05
materials

Brass Plaque

Finish tokens from materials/brass — warm ceramic-metal desk.

material tokens · metal gradient cells · desk atmosphere
06
materials

Frostpane Night

Dark frosted glass: cyan–violet glow, translucent faces, rim light.

frosted-glass pack · luminous mist · glass fill
07
materials

Paper Relief

Paper-systems cream stock with multi-shadow emboss depth.

paper tokens · soft multi-shadow · score ink
08
particles

Comet Void

Shader-comet palette: void black, ember sparks, meteor streaks.

meteor sky motif · spark particles · trail streaks
09
organic

Mycelium Web

Hyphal links grow between revealed cells; nutrient particles flow.

seeded growth · network edges · nutrient flow
10
lensing

Caustic Lens

Under-board light caustics + hover refraction bulge.

caustic field · refraction warp · specular ridge