Solar War, before the trim.
Every current, legacy, and recovered runnable treatment is kept visible here. Categories describe provenance and logic; they do not rank the work or assume that Solar War and Space Rage should converge.
Canonical campaign views
9 implementations · deterministic simulatorVigil
Three-dimensional campaign view of stale tracks and long light delay.
Close Quarters
Continuous observation collides with orbital reachability.
Dynasts
Five families move war and commerce through transfer windows.
Leviathan
A distributed engagement fought before the inner system hears it began.
Garden of Lagrange
Traffic control, debris risk, and a target that may be safer intact.
Ballista
Mixed volleys, public arcs, and the defender’s last commit gate.
Noon
Power, habitats, relays, and aimed sunlight as terrain.
Sundiver
Photon braking and small velocity differences open twenty futures.
The Long Fall
A victory spends the logistics needed to reach the next front.
Paired instruments
2 implementations · same recordsSpace Rage visual studies
9 implementations · canonical recordsThese use Space Rage’s brisk visual language while retaining Solar War’s campaign data and knowledge boundaries.
Vigil: Ghost Track
Truth against stale tracks.
Close Quarters: Defense
Waves as a firing solution.
Dynasts: The Roads
Convoys on the calendar.
Leviathan: Local Watch
The battle before the news.
Garden: Hold Fire
Intact mass against ghost debris.
Ballista: Command
Belief at the commit gate.
Noon: Switchyard
Ownership redraws the light.
Sundiver: Perihelion
Twenty paths cross zero energy.
The Long Fall: Downwell
The fuel route is the front.
Recovered HARVEST snapshots
7 implementations · archived payloadsLeviathan · HARVEST
Same event count as current; four position values differ at floating-point tails.
Leviathan: Local Watch · HARVEST
The recovered Leviathan payload through the Space Rage-derived local-defense instrument.
Noon · HARVEST
447 events and 277 flows, compared with the current 450 and 280.
Noon: Grid · HARVEST
The recovered Noon power record in the dense two-dimensional grid instrument.
Noon: Switchyard · HARVEST
The recovered Noon record in its Space Rage-derived command presentation.
Sundiver · HARVEST
Same headline counts as current; three miss-distance values differ at floating-point tails.
Sundiver: Perihelion · HARVEST
The recovered Sundiver payload through the Space Rage-derived intercept instrument.
Showcase studies
3 implementations · current buildInterface control studies
7 implementations · source prototypesSelf-contained control experiments from the current client repository. These explore interaction geometry, not campaign outcomes.
Orbital controls
Orbit-oriented navigation study.
Hex controls
Hexagonal command surface study.
Dial controls
Radial selection and adjustment study.
Picker controls
Compact option-selection study.
Dock controls
Docked command layout study.
Sun hub controls
Solar-centered navigation study.
Bottom-center controls
Thumb-reachable command placement study.