Survey of Cavern

No. 0000

How to survey

Somewhere in this cave is the Wumpus. Shoot it with one of your five arrows before it finds you, and don't fall into a pit on the way.

The cave

Twenty rooms. Every room has exactly three tunnels to three other rooms. You begin knowing only the room you're standing in. Each room you enter is inked on the map, and its neighbors appear in pencil.

The dangers

What you can sense

You can't see danger, but you can sense it one tunnel away. You don't learn which tunnel. The map writes each sense next to the room where you felt it, so you can compare rooms.

stench: the Wumpus is next doordraft: a pit is next doorwings: bats are next door

Thinking it through

In Room 7 you feel a draft. Tunnels lead to 3, 9 and 12. You've already walked through 9 and 12, so they can't be pits. The pit must be in 3. Pencil it in and go around.

Room 5 has still air. All three rooms next to it are safe to enter.

With Surveyor's eye on, the map ticks the rooms your notes prove safe, and writes pit! or Wumpus! when only one room is left that could be the danger.

Shooting

Pick up the Bow. Click a chain of up to five rooms along tunnels you have mapped, starting next to you, then press Loose the arrow. If the arrow passes through the Wumpus's room, you win. A miss may wake it and move it one room, and your old stench notes are struck through because they're out of date. Run out of arrows and the Wumpus finds you. Don't let the arrow's path curl back into your own room.

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