Hunt the Wumpus
Navigate dangerous caverns. Track the Wumpus through sensory clues.
Classic remakes, originals, and a few experiments: from instant browser games to deeper simulations.
Navigate dangerous caverns. Track the Wumpus through sensory clues.
Classic space command simulator. Navigate quadrants, fight Klingons, reach starbases.
Solar System combat where light arrives late, heat is the constraint, and nothing has hit points.
Every current, legacy, and recovered Space Rage scene, kept side by side while the world is still taking shape.
Fill the grid to match row and column clues. Smooth drag painting with contradiction highlights.
Descend the mines of Moria. Items, spells, leveling, and a Balrog waiting at the bottom.
Manage a small Mars outpost. Balance food, materials, and energy across 15 sols.
Grow a food cart from corner stall to catering empire. Set prices, build reputation, dodge the health inspector.
Steer a stream of wandering lemmings to safety. Assign jobs, carve paths, and keep them off the cliffs.
Interactive narrative RPG with branching stories, written on the fly by a language model.
Procedural dungeon roguelike. Combat with slash-thrust-block mechanics. Beat the boss.
Solve interconnected cases. Follow clues through node graphs. Deduce the culprit.
Trade, fight, and recruit a crew across the Sol system. Skill-check dialogue and branching choices.
Turn-based artillery duels. Aim across the terrain, judge the wind, and blow the other worms away.
Worlds
Nine connected hex worlds: classic mines, spherical puzzles, living hazards, a water-quenching wheel, two monkey traps, and a dodecahedral campaign.
Explore all worldsHoneycomb minesweeper: Light/Dark, Fire, Plague, and Escape rift chase.
Classic minesweeper wrapped around a closed Goldberg sphere. Rotate, dig, flag, and flood across the globe.
Trace a distant A/B pair, inspect both neighborhoods, then commit both faces or ground the link with a flag.
Trap a moving Glitch by revealing or flagging every route around it before it reaches a mine.
Close one hex per turn and cut off the monkey's shortest path before it reaches the garden rim.
Rotate a closed hex world and seal its portals before the monkey finds an escape route.
Hexsweeper Sphere reflected through sixteen curated material environments, from stormglass to chromatic ink.
A mine starts a fuse. Rotate that face beneath the waterline to quench it before the wheel detonates.
Clear twelve connected pentagonal panels through a branching campaign across a low-poly solid.
Remastered
Four games rebuilt as one React and Babylon.js portal, sharing accessibility preferences and a single build.
Open the portalEight colonists, one greenhouse seed, and fifteen sols to prove Mars can be home.
Ten rooms, one boss, and rock-paper-scissors combat against goblins, skeletons, and worse.
Descend through procedural mines. Loot, level, and hunt the Balrog before it hunts you.
A murder on the station. Expand hex tiles, gather evidence, and name the killer.
You cannot steer the crew, only give them jobs. Dig, bridge and block a path to the airlock. Playable entirely from the keyboard.
Turn-based artillery on ground that blows apart. The wind rerolls every turn and the opponent ranges its own shots.
A hex-cell puzzle dungeon crawler with procedural floors, tactical combat, and deterministic runs.
A meadow at dusk, full of bees. There is a queen. Do not smoosh her.
Spy route puzzle: pick a path through the mission graph and keep the meters in corridor until extract.
Just a cube. Tap it. That's the whole thing, and it's strangely hard to stop.
Browse clustered webcams on a map, filter categories, and open live feeds.
A quiet-title crossing aboard a yacht in Malta, told as an isometric literary thriller.
Command a tank across an isometric island war, or watch the factions harvest, build, and fight forever.
Command a tank across a neon matrix, or watch it hunt flags and trade fire through an endless campaign.
A torchlit isometric roguelike with an autonomous dungeon run.