Production play opens through Infinite, Classic, and Sphere. Experiments and lab skins live here — curated, not mixed into the main launcher.
Infinite · Classic · Sphere — endless plate, fixed board, or closed 3D globe.
Hexsweeper on a closed Goldberg sphere — the hex-tile take on classic Minesweeper. Drag to rotate; dig, flag, flood over six-neighbor faces. Canvas 2D, no Three.js. CodePen one-pager on the collection desk.
Trace a distant pair, then choose when to commit both endpoints. Either can hide a mine; a flag grounds one side and holds its echo.
Trap a moving Glitch on the shared Hex Sphere. Revealed and flagged faces close its routes; win before it reaches a mine. Play with keyboard or touch, restore after reload, or remove motion.
Close one hex per turn while a seeded shortest-path monkey races toward the garden rim. Cut every route before it escapes.
Seal three coral portals on a closed sphere while the monkey advances along its shortest surviving route.
Hexsweeper Sphere over a pointer-inert reflective field with sixteen curated material environments, distinct motion profiles, and a flat fallback.
Strike a mine and the sphere becomes the escape mechanism: rotate the armed face beneath the waterline before its fuse expires. Flags wash off underwater; quenched mines stay inert.
Clear twelve connected pentagonal panels through a 1–5–5–1 campaign across a low-poly solid.
Ten visual studies over core.js. Play each skin below (Reset/Menu only). Re-evaluate and copy HTML from the collection desk — Open + Copy HTML live there, not on the playable page.
Original soft raised honeycomb — the control sample for every other skin.
Ambient dust field; cells burst seed particles on reveal.
Frostpane tokens + cursor-following glass lens with radial distortion.
Ring-depth lab copy — production Fire mode evolved from this study.
Warm ceramic-metal desk from the materials/brass finish tokens.
Dark frosted glass: cyan–violet glow, translucent faces, rim light.
Paper-systems cream stock with multi-shadow emboss depth.
Shader-comet palette: void black, ember sparks, meteor streaks.
Hyphal links grow between revealed cells; nutrient particles flow.
Under-board light caustics + hover refraction bulge.
Collection desk: collection/ · raw catalog: lab.html · engine: lukeslp/hexsweeper