Games · Hexsweeper

Choices

Production play opens through Infinite, Classic, and Sphere. Experiments and lab skins live here — curated, not mixed into the main launcher.

Play

Production

Hexsweeper

Infinite · Classic · Sphere — endless plate, fixed board, or closed 3D globe.

Play →

Sphere worlds & experiments

Production world

Hex Sphere

Hexsweeper on a closed Goldberg sphere — the hex-tile take on classic Minesweeper. Drag to rotate; dig, flag, flood over six-neighbor faces. Canvas 2D, no Three.js. CodePen one-pager on the collection desk.

Try sphere →
Experimental

Flux Sphere

Trace a distant pair, then choose when to commit both endpoints. Either can hide a mine; a flag grounds one side and holds its echo.

Follow the echo →
Experimental

Glitch Sphere

Trap a moving Glitch on the shared Hex Sphere. Revealed and flagged faces close its routes; win before it reaches a mine. Play with keyboard or touch, restore after reload, or remove motion.

Trap the Glitch →
Experimental

Catch the Monkey: Garden

Close one hex per turn while a seeded shortest-path monkey races toward the garden rim. Cut every route before it escapes.

Close the garden →
Experimental

Catch the Monkey: Orbit

Seal three coral portals on a closed sphere while the monkey advances along its shortest surviving route.

Seal the portals →
Experimental

Obsidian Mirror

Hexsweeper Sphere over a pointer-inert reflective field with sixteen curated material environments, distinct motion profiles, and a flat fallback.

Enter the mirror →
Playable variant

Water Wheel

Strike a mine and the sphere becomes the escape mechanism: rotate the armed face beneath the waterline before its fuse expires. Flags wash off underwater; quenched mines stay inert.

Douse a mine →
Experimental

Dodecahedron Campaign

Clear twelve connected pentagonal panels through a 1–5–5–1 campaign across a low-poly solid.

Begin the campaign →

Lab skins

Ten visual studies over core.js. Play each skin below (Reset/Menu only). Re-evaluate and copy HTML from the collection desk — Open + Copy HTML live there, not on the playable page.

01
baseline

Classic Neumorph

Original soft raised honeycomb — the control sample for every other skin.

neumorphism · hover scale · reveal press
02
particles

Particle Bloom

Ambient dust field; cells burst seed particles on reveal.

particle field · emit on reveal · additive bloom
03
lensing

Glass Magnifier

Frostpane tokens + cursor-following glass lens with radial distortion.

backdrop blur · magnifier lens · frosted glass
04
depth

Parallax Rings

Ring-depth lab copy — production Fire mode evolved from this study.

ring depth · pointer parallax · sorted draw
05
materials

Brass Plaque

Warm ceramic-metal desk from the materials/brass finish tokens.

material tokens · metal gradient · desk atmosphere
06
materials

Frostpane Night

Dark frosted glass: cyan–violet glow, translucent faces, rim light.

frosted-glass · luminous mist · glass fill
07
materials

Paper Relief

Paper-systems cream stock with multi-shadow emboss depth.

paper tokens · soft multi-shadow · score ink
08
particles

Comet Void

Shader-comet palette: void black, ember sparks, meteor streaks.

meteor sky · spark particles · trail streaks
09
organic

Mycelium Web

Hyphal links grow between revealed cells; nutrient particles flow.

seeded growth · network edges · nutrient flow
10
lensing

Caustic Lens

Under-board light caustics + hover refraction bulge.

caustic field · refraction warp · specular ridge

Collection desk: collection/ · raw catalog: lab.html · engine: lukeslp/hexsweeper